a small guide on purchasing champions

Before you buy a League of legends champion check out his base stats  scalings and skills , LoLwiki is a great website that provides you all the information you need and it’s always updated.

http://leagueoflegends.wikia.com/wiki/League_of_Legends_Wiki

You found a champion you would like to buy? Great , now check out if you got the runes setup to play him viable ,Mobafire provides you some unique guides on playing all the league of legends champions.

http://www.mobafire.com/league-of-legends/browse?sort_type=score_weighted&threshold=guides

Also check out on youtube a gameplay video of the champion you would like to buy,this will help alot in understanding the champions playstyle .

Here are some champions I would recommend you to buy:

  • Mordekaiser (A)-insane amount of magic and physical damage, great harras ,no mana. price : 3150 ip
  • Dr.Mundo (A)-His Q deals very high damage mid-late game , tanky , awsome health regen, potent jungler.  price :1350 ip
  • Jax (A)-Hybrid  that deals alot of magic+physical damage ,great stun , ganks  ,counter pick to many AD carry’s. price :1350 ip
  • Lee Sin (A)-Potent jungler , high damage early game , insane mobility ,great sustain, tanky  price: 6300 ip
  • Sivir (A)-Awsome farmer , great harras ,Shield that blocks spells and recover’s mana, insane amount of physical damage ,very cheap! price: 450 ip
  • MasterYi (A)-Awsome farmer ,great amount of damage, insane movement and attack speed with ultimate , can be played both AD or AP ,cheap! price : 450 ip
  • Teemo(A)-can be played both AP or AD  both build will deal tons of damage,nice stealth from passive,high movement speed, free wards that deal damage from ulti , price 1350ip
  • Tristana (A)-very strong late game, insane attack range at lvl 18 , attack speed steroids , awsome gap closer , free if you subscribe to youtube  on facebook. price : FREE/1350 ip 
  • Tryndamere (A)-insane damage, no mana , nice cap closer , 35%critical rate from passive at full furry , won’t die for 5 secounds in ultimate, price : 1350 ip
  • Vayne (A)-shit loads of damage ,she deals %hp as true damage! , nice mobility , AD steroids on ulti +a mini stealth price: 6300ip
  • Vladimir (A)-no mana , awsome passive, tanky, great sustain,great harras, awsome sollo top, awsome escape mechanism price: 6300 ip
  • Warwick (A)-insane jungler, awsome sustain, insane attack speed steroid from W, awsome chasing ability , 4 secounds of surpress from ultimate, price :1350 ip
  • Xin Zhao (A)-great after the rework, insane amount of damage early game , decent amount late game ,nice gap closer +crowd controll , price : 3150 ip 
  • GangPlank (A)- awsome poke , nice passive, movement speed and attack speed steroids,cleanse +heal from E , Global ultimate that deals nice damage+slow , price : 3150 ip

NEW “Official Ealy August patch notes “

Diana, Scorn of the Moon

  • Pending the completion of some further testing on PBE, Diana will be released at a future dat

Amumu

  • Cursed Touch (Passive)
    • Duration reduced to 3 seconds from 4
  • Tantrum
    • Mana cost reduced to 35 from 50
  • Bandage Toss
    • Ability Power ratio reduced to 0.7 from 1.0
  • Curse of the Sad Mummy
    • Ability Power ratio reduced to 0.8 from 1.0

Brand

  • Pyroclasm
    • Missile Speed increased to 1000 from 800
    • Missile Speed no longer increases when hitting ablaze targets
    • If Pyroclasm strikes an ablaze target, the next bounce will now prioritize champions

Cho’gath

  • General
    • Magic Resist per level increased to 1.25
    • Attack Range normalized to 125 from 130
  • Rupture
    • Cast time reduced to 0.5 seconds from 0.672
    • Delay normalized to 0.625 seconds from 0.5 – 0.75
  • Feral Scream
    • Cast time reduced to 0.5 seconds from 0.6417
  • Vorpal Spikes
    • Width now increases based on Cho’gath’s size
  • Feast
    • Now grants Cho’gath up to 50 additional Attack Range, based on Feast rank and amount of stacks
    • Cast time normalized to 0.5 seconds from 0.43
    • Range increased to 150 from 100

Evelynn

  • General
    • Recommended items on Summoner’s Rift now include Boots of Mobility
  • Shadow Walk (Passive)
    • Restealth duration reduced to 6 seconds from 8
    • Dealing periodic damage (ie: Ignite) no longer prevents her from restealthing
  • Agony’s Embrace
    • Cooldown reduced to 120/100/80 seconds from 150/120/90

Hecarim

  • Devastating Charge
    • Now more responsive when colliding with opponents
    • Initial Movement Speed bonus increased to 25% from 0% (still reaches max speed at the same time)
  • Onslaught of Shadows
    • Enemy flee speed is now higher based on how close the enemy is to Hecarim

Janna

  • Zephyr
    • Ability Power ratio reduced to 0.6 from 0.8
    • Fixed: Janna will no longer sometimes retain the passive bonuses while Zephyr is on cooldown

Lulu

  • Wild Growth
    • Fixed: Now completes its effects even if the allied target was about to take lethal damage at the time of casting

Rammus

  • General
    • Now gains 1.25 Magic Resist per level

Rumble

  • Junkyard Titan (Passive)
    • Danger Zone damage bonus reduced to 25% from 30%
  • Flamespitter
    • Damage reduced to 90/160/230/300/370 from 90/180/270/360/450
    • Fixed: Flamespitter no longer lasts slightly longer than intended

Twitch

  • General
    • Base Attack Damage increased to 52 from 50
  • Venom Cask
    • Missile Speed increased to 1400 from 1300

Urgot

  • Acid Hunter
    • Damage adjusted back to 10/40/70/100/130 (+0.85 total Attack Damage) from 50/80/110/140/170 (+1.2 bonus Attack Damage)

Xin Zhao

  • General
    • Base Attack Damage reduced to 55.3 from 59
    • Attack Damage per level increased to 3.3 from 3
  • Audacious Charge
    • Damage reduced to 70/110/150/190/230 from 70/115/160/205/250

Yorick

  • Omen of Famine
    • Ravenous Ghoul will only heal Yorick for 50% the damage it deals to minions
  • Omen of Death
    • Fixed: The Revenant no longer instantly dies upon casting Omen of Death on an allied Evelynn

Proving Grounds

  • Repositioned Health Relics so players are less likely to unintentionally walk through them
  • Adjusted Nexus turrets
    • Nexus turrets reduced from two to one
    • Nexus turrets now have an additional 20 Armor, 800 Health, and 30 base Attack Damage
  • Experience curve adjusted so that levels 14-18 take slightly longer to reach

General

  • You can now reset the current audio configuration back to defaults from the audio options menu
  • Battle Training
    • The “Buy Boots” quest will now properly fire
    • The “Defeat the Lizard Elder” and “Defeat the Ancient Golem” quests will now properly fire when playing as Ashe
    • The tip regarding Champion Ultimate Abilities will now show up properly when playing as Ashe
    • Soraka Bot and Nasus Bot will no longer get stuck
  • Updated several Champion art assets including splash art and icons for various Mordekaiser, Cassiopeia, Kassadin, Ezreal, and Ashe skins
  • Fixed: Summoner’s Insight now correctly works with Promote (now correctly grants bonus defensive stats)
  • Fixed: Custom game bots now lane properly when allied players are jungling
  • Updated tooltips for Ahri, Annie, Jarvan IV, Leona, Lux and Morgana

New Tribunal Feature

  • Players punished by the Tribunal will now be e-mailed a “Reform Card” which gives additional details about their case

Diana, Scorn of the Moon, Revealed

The tide of battle is turning, summoners. With ceaseless aggression, powered and protected by the lunar light, Diana, Scorn of the Moon, controls and chases her enemies through the battlefield, leaving them no sunlight for solace.

Diana’s high area of effect damage and defensive abilities make her an ideal jungler. Pale Cascade creates three orbiting spheres that detonate and deal damage to any enemy that comes close, while protecting her with a shield that absorbs any incoming damage. If all three orbs are detonated, the shield effect is refreshed, allowing her to absorb even more punishment. This destructive shield, combined with a cleaving attack from her passive, Moonsilver Blade, helps her deal out significant damage to multiple targets as she quickly tears through jungle camps.

Drawing power from the moon, Diana’s kit revolves around her use of Moonlight to prep her enemies for an incoming attack. The breakneck pace of Diana’s gameplay and her relentless chasing potential are driven by the interplay between Crescent Strike and her ultimate ability, Lunar Rush. A unique curved skillshot, Crescent Strike unleashes lunar energy in an arc, damaging any enemies in its path and simultaneously afflicting them with Moonlight. Casting Lunar Rush to teleport to an enemy afflicted by Moonlight will reset the ability cooldown while consuming all active Moonlight debuffs. Judicious use of Moonlight combined with accurate casts of Crescent Strike gives Diana incredible mobility and sustained damage throughout a long fight. While using Lunar Rush only in combination with Moonlight will give Diana the highest damage output over time, you may make a judgment call and accept the longer cooldown to either directly rush a vulnerable target or double tap a Moonlight afflicted enemy for heavy burst damage.

Diana’s kit really comes together in a team fight. After initiating with Crescent Strike and Lunar Rush, she can follow up with Moonfall, drawing in and slowing all nearby enemies, holding them in range for Moonsilver Blade and Pale Cascade until Crescent Strike is ready again. The added durability of her shield helps her survive heavy damage, while the mobility of a Moonlight-enhanced ultimate helps her pursue and assassinate high-value targets. With the complex interplay of her abilities, Diana’s got the potential to control the jungle while executing quick ganks and threatening enemies in team fights.

Abilities:

  • Moonsilver Blade (Passive): Diana has increased Attack Speed. Every third strike cleaves nearby enemies for additional magic damage.
  • Crescent Strike: Diana swings her blade to unleash a bolt of lunar energy, afflicting enemies with Moonlight and dealing damage in an arc before exploding.
  • Pale Cascade: Diana creates three orbiting spheres that detonate on contact with enemies to deal damage in an area. She also gains a temporary shield that absorbs damage. This shield is refreshed if all three spheres detonate.
  • Moonfall: Diana draws in and slows all nearby enemies.
  • Lunar Rush (Ultimate): Diana teleports to an enemy and deals magic damage. Lunar Rush has no cooldown when used to teleport to a target afflicted with Moonlight.

 

information source:”http://euw.leagueoflegends.com/news/diana-scorn-moon-revealed

video source:”http://www.youtube.com/user/capturedHD” notice i do not own the video  !

Definition of League of Legends Champion Skin Types

Summoners!

Last month we announced our Legacy Skin Project where we retired 21 classic skins from the League of Legends store to make room for the next generation of awesome champion regalia. Since our announcement there has been some confusion surrounding what constitutes a Regular skin vs. a Legacy skin vs. a Limited Edition skin. So, we’d like to take a moment to clarify the differences between these skin types.

Regular Skins

These skins are available in the store year round and may be purchased any time in the store. However, they may turn into Legacy Skins at some point in the future, in the same way that the previous 21 classic skins were recently retired. We will always give advance notice of our intention to retire a regular skin before making it a Legacy Skin.

Legacy Skins

Legacy Skins are skins that are only available for a limited amount of time upon release, after which they will become unavailable for purchase and be placed into our Legacy Vault. Some, but not necessarily all, Legacy Skins will be re-released from the Vault for limited runs in the League of Legends Store. Again, we will always announce in advance when we plan to re-release any of these skins. Current Legacy Skins include the Snowdown Showdown 2011 collection and the 21 classic skins that were retired in November.

Moving forward, all holiday skins will be Legacy Skins, but those prior to Snowdown Showdown 2011 are Limited Edition Skins and won’t be making a comeback in the Store.

Limited Edition Skins

Limited Edition skins are only available for a limited time, after which they will not be available for purchase again in the future. These skins include ALL holiday skins released before December 2011. These include skins like Kitty Kat Katarina, Ice Toboggan Corki, and Snow Bunny Nidalee.

Limited Edition also includes skins tied to special events such as PAX Jax, Riot Squad Singed, etc. The availability of future Limited Edition skins will be on a case-by-case basis depending on the event. For example, some will only be available for attendees of an event and some will be available to purchase in the Store for a limited time. These particular skins will no longer be available for purchase after they are retired.

source:http://eune.leagueoflegends.com/board/showthread.php?t=404123

Champion Sneak Peek – Diana, the Scorn of the Moon

Not all creatures of the night are the sort that lurk in the shadows. A select few leap headlong into the fray, leaving enemies begging for sunshine. Shunned by the people of the sun, Diana turned in isolation to the cold power of the moon’s glow. She hurls herself into the heat of the fight, wielding her crescent blade and unleashing lunar energy with merciless ferocity. If you’re awed by the darkness of the night, but never one to hide in the shadows, you’re sure to be drawn to this knight of the moon and her relentless pursuit of vengeance.

Source:”http://eune.leagueoflegends.com/“”