Syndra, The Dark Sovereign Information

 

Syndra preview:

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Syndra, the Dark Sovereign, Revealed at Gamescom

 

In addition to Rengar, we’ll have another upcoming champion available for play at Gamescom in Cologne, Germany. After the Pridestalker joins the League, Syndra, the Dark Sovereign, will descend upon the Fields of Justice in the following patch. A magical prodigy, Syndra conjures powerful dark spheres, and even wields enemy minions and monsters as weapons. Here’s the full rundown of her abilities.

 

 

 

  • Transcendent (Passive): Each of Syndra’s normal abilities gain an extra effect at max rank.
    Dark Sphere: Spheres deal bonus damage to champions.
    Force of Will: Projectiles briefly knocks enemies into the air.
    Scatter theWeak: Cone width increases.
  • Dark Sphere: Syndra conjures a dark sphere at a target location, dealing magic damage in an area. The sphere remains for several seconds and can be manipulated by Syndra’s other abilities.
  • Force of Will:
    First Cast: Grabs a target dark sphere, enemy minion or neutral monster.
    Second Cast: Throw a grasped dark sphere or enemy at a target area. Enemies struck by the projectile take magic damage and are slowed.
  • Scatter the Weak: Deals magic damage in a cone and knocks enemies away based on how close they are to Syndra. Dark spheres within the area-of-effect are also knocked back, dealing magic damage and stunning enemies in their path.
  • Unleashed Power (Ultimate): Draws upon Syndra’s full cataclysmic power, harnessing all active dark spheres to deal additional magic damage to an enemy champion.

Syndra’s kit revolves around the manipulation of short-duration globes left behind by Dark Sphere. While the function of Dark Sphere is very simple on the surface, proper sphere management can be the difference between success and failure with Syndra. Each of her abilities can be used on its own in a pinch, but good sphere placement ensures that Syndra always has the ammunition she needs to throw projectiles with Force of Will, and creates new firing angles for globes launched with Scatter the Weak.

While it might be tempting to snatch up a defenseless minion and use it as a projectile, Syndra’s Force of Will ability really shines when it’s used in conjunction with dark spheres. Syndra can use Force of Will to reposition these globes for a successful shot with Scatter the Weak while Dark Sphere is on cooldown, or to extend the duration of a sphere that’s about to expire in order to build up ammunition on the battlefield. Ultimately, keeping your sphere count high in this manner will allow you to dictate the course of a battle by threatening a large area.

The importance of managing your dark spheres is most keenly illustrated by Syndra’s ultimate ability, Unleashed Power. The increased damage granted by each active sphere can transform this ability from high-damage nuke into a cataclysmic attack. Good planning and strategic dark sphere placement can make Syndra an intimidating opponent to face in mid lane.

NEW CHAMPION: SYNDRA

It look’s like a sneak peak of the next new champion – Syndra was  found in some gameplay at Gamescom. Check after the break to see the ability info.

Part 2:

Champion Abilities:

Passive: Abilities on maximun level gain bonus effects:
Dark Sphere: Deals 20% bonus damage against Champions.
Willpower : Knock an enemy in the air for a short time.
Dispersing of the Weak: Works on a 50% wider area.

Q: Dark Sphere 40 mana | 5s cooldown Conjures a dark sphere, dealing 70 (+16)[.55] magic damage. The sphere lasts for up to 8 seconds long and can be manipulated by Syndra’s other abilities.

W: Willpower 60 mana | 12s cooldown First activation: Grabs a dark sphere or enemy minion.

Second Activation: Hurls a dark sphere, or minion. Enemies struck take 80 (+19)[.6] magic damage and are slowed by 25% for 2 seconds.

E: Dispersing of the Weak 50 mana | 14s cooldown Deals 60 (+13)[.5] magic damage and flings back opponents and dark spheres. Enemies hit by spheres are stunned for 1.5 seconds.

R: Unleashed Power 100 Mana 100s cooldown Syndra uses all her cataclysmic might and all her dark spheres to deal 70 (9)[.2] magic damage ( at the minimum of 210 (28)[.6] to one enemy champion.

 

source :”http://www.reignofgaming.net/news/21291-new-champion-syndra

Diana, Scorn of the Moon, Revealed

The tide of battle is turning, summoners. With ceaseless aggression, powered and protected by the lunar light, Diana, Scorn of the Moon, controls and chases her enemies through the battlefield, leaving them no sunlight for solace.

Diana’s high area of effect damage and defensive abilities make her an ideal jungler. Pale Cascade creates three orbiting spheres that detonate and deal damage to any enemy that comes close, while protecting her with a shield that absorbs any incoming damage. If all three orbs are detonated, the shield effect is refreshed, allowing her to absorb even more punishment. This destructive shield, combined with a cleaving attack from her passive, Moonsilver Blade, helps her deal out significant damage to multiple targets as she quickly tears through jungle camps.

Drawing power from the moon, Diana’s kit revolves around her use of Moonlight to prep her enemies for an incoming attack. The breakneck pace of Diana’s gameplay and her relentless chasing potential are driven by the interplay between Crescent Strike and her ultimate ability, Lunar Rush. A unique curved skillshot, Crescent Strike unleashes lunar energy in an arc, damaging any enemies in its path and simultaneously afflicting them with Moonlight. Casting Lunar Rush to teleport to an enemy afflicted by Moonlight will reset the ability cooldown while consuming all active Moonlight debuffs. Judicious use of Moonlight combined with accurate casts of Crescent Strike gives Diana incredible mobility and sustained damage throughout a long fight. While using Lunar Rush only in combination with Moonlight will give Diana the highest damage output over time, you may make a judgment call and accept the longer cooldown to either directly rush a vulnerable target or double tap a Moonlight afflicted enemy for heavy burst damage.

Diana’s kit really comes together in a team fight. After initiating with Crescent Strike and Lunar Rush, she can follow up with Moonfall, drawing in and slowing all nearby enemies, holding them in range for Moonsilver Blade and Pale Cascade until Crescent Strike is ready again. The added durability of her shield helps her survive heavy damage, while the mobility of a Moonlight-enhanced ultimate helps her pursue and assassinate high-value targets. With the complex interplay of her abilities, Diana’s got the potential to control the jungle while executing quick ganks and threatening enemies in team fights.

Abilities:

  • Moonsilver Blade (Passive): Diana has increased Attack Speed. Every third strike cleaves nearby enemies for additional magic damage.
  • Crescent Strike: Diana swings her blade to unleash a bolt of lunar energy, afflicting enemies with Moonlight and dealing damage in an arc before exploding.
  • Pale Cascade: Diana creates three orbiting spheres that detonate on contact with enemies to deal damage in an area. She also gains a temporary shield that absorbs damage. This shield is refreshed if all three spheres detonate.
  • Moonfall: Diana draws in and slows all nearby enemies.
  • Lunar Rush (Ultimate): Diana teleports to an enemy and deals magic damage. Lunar Rush has no cooldown when used to teleport to a target afflicted with Moonlight.

 

information source:”http://euw.leagueoflegends.com/news/diana-scorn-moon-revealed

video source:”http://www.youtube.com/user/capturedHD” notice i do not own the video  !

Champion Sneak Peek – Diana, the Scorn of the Moon

Not all creatures of the night are the sort that lurk in the shadows. A select few leap headlong into the fray, leaving enemies begging for sunshine. Shunned by the people of the sun, Diana turned in isolation to the cold power of the moon’s glow. She hurls herself into the heat of the fight, wielding her crescent blade and unleashing lunar energy with merciless ferocity. If you’re awed by the darkness of the night, but never one to hide in the shadows, you’re sure to be drawn to this knight of the moon and her relentless pursuit of vengeance.

Source:”http://eune.leagueoflegends.com/“”