Syndra, the Dark Sovereign, Revealed at Gamescom

 

In addition to Rengar, we’ll have another upcoming champion available for play at Gamescom in Cologne, Germany. After the Pridestalker joins the League, Syndra, the Dark Sovereign, will descend upon the Fields of Justice in the following patch. A magical prodigy, Syndra conjures powerful dark spheres, and even wields enemy minions and monsters as weapons. Here’s the full rundown of her abilities.

 

 

 

  • Transcendent (Passive): Each of Syndra’s normal abilities gain an extra effect at max rank.
    Dark Sphere: Spheres deal bonus damage to champions.
    Force of Will: Projectiles briefly knocks enemies into the air.
    Scatter theWeak: Cone width increases.
  • Dark Sphere: Syndra conjures a dark sphere at a target location, dealing magic damage in an area. The sphere remains for several seconds and can be manipulated by Syndra’s other abilities.
  • Force of Will:
    First Cast: Grabs a target dark sphere, enemy minion or neutral monster.
    Second Cast: Throw a grasped dark sphere or enemy at a target area. Enemies struck by the projectile take magic damage and are slowed.
  • Scatter the Weak: Deals magic damage in a cone and knocks enemies away based on how close they are to Syndra. Dark spheres within the area-of-effect are also knocked back, dealing magic damage and stunning enemies in their path.
  • Unleashed Power (Ultimate): Draws upon Syndra’s full cataclysmic power, harnessing all active dark spheres to deal additional magic damage to an enemy champion.

Syndra’s kit revolves around the manipulation of short-duration globes left behind by Dark Sphere. While the function of Dark Sphere is very simple on the surface, proper sphere management can be the difference between success and failure with Syndra. Each of her abilities can be used on its own in a pinch, but good sphere placement ensures that Syndra always has the ammunition she needs to throw projectiles with Force of Will, and creates new firing angles for globes launched with Scatter the Weak.

While it might be tempting to snatch up a defenseless minion and use it as a projectile, Syndra’s Force of Will ability really shines when it’s used in conjunction with dark spheres. Syndra can use Force of Will to reposition these globes for a successful shot with Scatter the Weak while Dark Sphere is on cooldown, or to extend the duration of a sphere that’s about to expire in order to build up ammunition on the battlefield. Ultimately, keeping your sphere count high in this manner will allow you to dictate the course of a battle by threatening a large area.

The importance of managing your dark spheres is most keenly illustrated by Syndra’s ultimate ability, Unleashed Power. The increased damage granted by each active sphere can transform this ability from high-damage nuke into a cataclysmic attack. Good planning and strategic dark sphere placement can make Syndra an intimidating opponent to face in mid lane.

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NEW CHAMPION: SYNDRA

It look’s like a sneak peak of the next new champion – Syndra was  found in some gameplay at Gamescom. Check after the break to see the ability info.

Part 2:

Champion Abilities:

Passive: Abilities on maximun level gain bonus effects:
Dark Sphere: Deals 20% bonus damage against Champions.
Willpower : Knock an enemy in the air for a short time.
Dispersing of the Weak: Works on a 50% wider area.

Q: Dark Sphere 40 mana | 5s cooldown Conjures a dark sphere, dealing 70 (+16)[.55] magic damage. The sphere lasts for up to 8 seconds long and can be manipulated by Syndra’s other abilities.

W: Willpower 60 mana | 12s cooldown First activation: Grabs a dark sphere or enemy minion.

Second Activation: Hurls a dark sphere, or minion. Enemies struck take 80 (+19)[.6] magic damage and are slowed by 25% for 2 seconds.

E: Dispersing of the Weak 50 mana | 14s cooldown Deals 60 (+13)[.5] magic damage and flings back opponents and dark spheres. Enemies hit by spheres are stunned for 1.5 seconds.

R: Unleashed Power 100 Mana 100s cooldown Syndra uses all her cataclysmic might and all her dark spheres to deal 70 (9)[.2] magic damage ( at the minimum of 210 (28)[.6] to one enemy champion.

 

source :”http://www.reignofgaming.net/news/21291-new-champion-syndra

New PBE patch -RENGAR, KATARINA REWORK, GAREN CHANGES

Rengar (New Champion)

  • Damage:58(+3 per level)
  • Health:520(+85 per level)
  • Mana:5
  • Movement Speed:320
  • Armor:19.5(+3.5 per level)
  • Magic Resist:31.25(+1.25 per level)
  • Health Per 5 Sec:7.05
  • Mana Per 5 Sec:0
  • Range:125

Passive: Unseen Predator

While in brush or stealth Rengar will leap at the target when using his basic attack.

Rengar builds 1 point of Ferocity with each ability he uses on enemies. When reaching 5 points of Ferocity, Rengar’s next ability becomes empowered, granting it a bonus effect.

Q: Savagery

Rengar’s next basic attack deals bonus damage and grants him increased attack speed.

  • Ferocity Bonus: Rengar deals enhanced damage and doubles his Attack Speed bonus.

Range – 300
Cooldown – 6 seconds

W: Battle Roar

Rengar lets out a battle roar, damaging enemies and gaining bonus armor and Magic Resist for a short duration.

  • Ferocity Bonus: Rengar heals for a large amount.

Range –  400
Cooldown – 15 / 14 / 13 / 12 / 11seconds secs

E: Bola Strike

Rengar throws a bola at his target, slowing them for a short duration.

  • Ferocity Bonus: Roots the target for 1 second.

Range – 575
Cooldown – 12/11/10/9/8 Seconds

R: Thrill of the Hunt

Rengar activates his predatory instincts, stealthing and revealing all enemy Campions in a large radius around him. He gains Movement Speed and rapidly generates Ferocity while stealthed.

Range – 2000
Cooldown –  120/80/40 Seconds


Katarina (Reworked)

  • Health changed from 478 (+83 per level) to 505 (+80 per level)
  • Armor changed from 18.75 (+4 per level) to 20.5 (+3.5 per level)

Voracity (Passive)

Champion kills or assists reduce Death Lotus’s cooldown by 10 seconds and refresh basic abilities.

Bouncing Blades (Q)

Throws a dagger dealing 50/85/120/155/190 (+0.5) magic damage. The dagger bounces to the 4 closest enemies dealing 10% less damage with each bounce.

Enemies hit are marked for 4 seconds. Katarina‘s basic attacks or spells will consume the mark dealing15/30/45/60/75(+0.2) additional magic damage.

Range – 675
Cooldown – 10/9.5/9/8.5/8 Seconds

Sinister Steel (W)

Whirls daggers in a circle dealing 40/80/120/160/200 (+0.3) magic damage. If she hits an enemy Champion, Katarina gains 12/20/28/36.5/44% movement speed for 1 second

NEW now her W has a 0.6 AD ratio

Range – 750
Cooldown – 4/4/4/4/4 Seconds.

Shunpo (E)

Moves to a target’s location. Deals 40/70/100/130/160 (+0.4) magic damage if the target is an enemy.

After using Shunpo, Katarina takes 20% reduced damage for 3 seconds

Range – 700
Cooldown – 14 Seconds.

Death Lotus (R)

Becomes a flurry of blades, throwing daggers at the closest 3 enemy Champions dealing 400/500/600(+1.75) magic damage over 2 seconds.

Daggers apply Grievous Wounds, reducing incoming healing by 50% for 3 seconds.

New now her ulti has a 3.0 AD ratio

Range – 550
Cooldown – 60 Seconds


Champion Changes

Cho’Gath

  • Feast now deals 1000 (+0.7) true damage to minions, up from 1000. Now loses half of his stacks on death, compared to loses up to 3.
  • Feral Scream Minor tooltip rewording (no change)
  • Vorpal Spikes Minor tooltip rewording (no change)

Garen

  • Courage now passively increases Armor and Magic Resist by 20% instead of increasing it by 0.5 every time he kills an enemy unit.
  • Courage defensive shield now lasts 2/3/4/5/6 seconds instead of 3 seconds. Now reduces incoming damage by 30% at all ranks instead of 20/24/28/32/36%. Now also grants 30% CrowdControl Reduction. Cooldown changed to 24 seconds instead of 30/27/24/21/18 Seconds.
  • Decisive Strike now also breaks all slows affecting Garen. 35% Speed bonus now lasts 1.5/1.75/2/2.25/2.5 seconds instead of 3 seconds. Damage increased to 30/55/80/105/130 (up from 30/45/60/75/90) and Silence effect duration changed to 1.5/1.8/2/2.3/2.5 seconds instead of a flat 2.5 seconds at all ranks.
  • Demacian Justice now has a 160/120/80 seconds cooldown, changed from 140/120/100 seconds.
  • Judgment no longer breaks slow effects or reduces the duration of slow effects. Now deals20/45/70/95/120 plus 70/80/90/100/110 % of his attack (+0.9) physical damage instead of50/90/130/170/210 physical damage. Judgment can critically strike dealing bonus damage.Judgment deals 25% less damage to minions and monsters.
  • Perseverance now regenerates after 10 seconds, up from 7 seconds – If Garen has not takendamage from monsters,towers or champions in the last 10 seconds, Garen regenerates 0.5% of his maximum Health each second.

Kayle

  • Righteous Fury now scales from 40% of AP, up from 20%.

Teemo

  • Toxic Shot now deals 10/20/30/40/50 (+0.4) damage, up from 9/18/27/36/45 (+0.14). Now deals6/12/18/24/30 (+0.1) damage over 4 seconds, down from 6/12/18/24/30 (+0.14).

Varus

  • Blighted Quiver: Now does 2/2.8/3.5/4.3/5 % (+0.02%) of the target’s maximum Health per stack, up from 2/2.8/3.5/4.3/5 % (+0.01%)

New Items

Bonetooth Necklace

Item Cost – 1000
+20 Attack Damage (+2 per level) UNIQUE Passive: Rengar collects trophies when killing Champions, and gains bonus effects based on how many trophies he has. Kills and assists grant 1 trophy, and 1 trophy is lost on death. 2 Trophies: +25 Movement Speed. 6 Trophies: +10 Armor Penetration, +5% Cooldown Reduction. 12 Trophies: Rengar’s leap gains 150 bonus range. 18 Trophies: New Active: Instantly gain 5 Ferocity.

source: “http://www.reignofgaming.net/news/21233-pbe-patch-rengar-katarina-rework-garen-changes